+++ /dev/null
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
- public class Player
- {
- public int Score;
- public int Multiplier;
- public int Lives;
-
-
- SpriteFont DebugFont;
- SuperPolarity Game;
-
- Texture2D LifeSprite;
-
- public Player(SuperPolarity game)
- {
- Score = 0;
- Multiplier = 1;
- Lives = 3;
- Game = game;
- DebugFont = Game.Content.Load<SpriteFont>("Fonts\\bigfont");
- LifeSprite = Game.Content.Load<Texture2D>("Graphics\\neutral-ship");
- }
-
- public void AddScore(int value)
- {
- Score = Score + (value * Multiplier);
- }
-
- public void AddMultiplier(int value)
- {
- Multiplier = Multiplier + 1;
- }
-
- public void ResetMultiplier()
- {
- Multiplier = 1;
- }
-
- public void Draw(SpriteBatch spriteBatch)
- {
- var UiColor = new Color(0, 0, 0, 200);
- var lightColor = new Color(0, 0, 0, 128);
- spriteBatch.DrawString(DebugFont, Score.ToString(), new Vector2(10, 10), UiColor);
- spriteBatch.DrawString(DebugFont, "x" + Multiplier.ToString(), new Vector2(10, 30), lightColor);
-
- var lifePosition = new Vector2(Game.GraphicsDevice.Viewport.Width - 120, 10);
- if (Lives > 4)
- {
- spriteBatch.Draw(LifeSprite, lifePosition, null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f);
- spriteBatch.DrawString(DebugFont, "x " + Lives.ToString(), new Vector2(lifePosition.X + 8, lifePosition.Y + 5), UiColor);
- }
- else
- {
- for (var i = 0; i < Lives; i++)
- {
- spriteBatch.Draw(LifeSprite, new Vector2(lifePosition.X + (i * 28), lifePosition.Y), null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f);
- }
- }
- }
-
- public void Update()
- {
-
- }
-
- public void Reset()
- {
- Score = 0;
- Multiplier = 1;
- Lives = 3;
- }
- }
-}